ShadowTruisms

This is a quick posting of my rules of staying alive and not pissing off your chums in the shadows. Take them to heart, kiddies.

- Nacht


Nacht's truisms of the Shadows


NEVERS…
1: Never deal with a Dragon.
2: Never trust an Elf.
3: Never have carnal relations with a Troll.
4: Never eat what an Ork cooks.
5: Never make jokes about a Dwarfs height.
6: Never, ever, change the deal.
7: Never draw fire, it irritates everyone around you.
8: Never underestimate the ability of the other runners to foul things up.
9: Never, ever, attack your Johnson.
10: Never, ever, proposition your Johnson.
11: Never, ever, do anything to, with, for or from your Johnson but the job, and get paid, and get away.
12: Never, ever, read from the book.


DON'TS…
1: Don't wait until the last minute to check your ammunition stores.
2: Don't answer personal ads on the trix from red headed Elves. They are all transvestite Orks. Trust me.
3: Don't ride with a rigger who's vehicle is dirty or whose primary color is 'Bondo'.
4: Don't, ever, listen when that cute little thing says 'my dads gone for the weekend'. Her dad will return for his coat.
5: Don't, when hired to deliver a case across country, unopened, open the case.
6: Don't, when the J says he works for X Corp, trust him.
7: Don't be afraid to be the first to resort to violence.
8: Don't look conspicuous, it draws fire. Leave the furry mods at home when serious people do serious business.
9: Don't stand next to someone who's looking conspicuous, if it turns out they really are good enough to dodge the incoming fire, you're next in line.
10: Don't take it personally. Unless it is personal. Then take it personally to their ass.
11: Don't run with drug addicts. They will sell you out.
12: Don't shit where you eat.
13: Don't bleed on the crime-scene.
14: Don't stand around talking when you could frag the bad guy and THEN stand around talking
15: Don't stand around talking after fragging the bad guy. Use this time to get away from the FRT.
16: Don't be late to the meet.


REMEMBERS…
1: Remember, They are called Mr. Johnson, not Mr. Knight, Mr. Krupp or Mr. Shiawase. No one is who they say they are.
2: Remember, If the J decides to alter the deal, walk away.
3: Remember, Bullets work on veteran cops too. They also work on weight lifters, martial arts experts, department marksmen, vice investigators, S.W.A.T. jocks, and others who consider themselves immortal.
4: Remember, the simple things are always hard.
5: Remember, Just because it's not hard for *you*, doesn't mean its not hard. You are worth what you are worth.
6: Remember, one mistake is all it takes to kill your chums.
7: Remember, No matter how many cops you kill, there's always more, they hold grudges and they know each other.
8: Remember, Try to look unimportant, the enemy may be low on ammo and not want to waste a bullet on you.
9: Remember, No matter what the Johnson tells you, there is no sex in the champagne room.
10: Remember, No Johnson knows the whole truth about what he is asking you to do and even if he does, he isn't going to tell you. Do your own research.
11: Remember, Pay attention. The life you save might be your own.
12: Remember, friendly fire, isn't.
13: Remember, No matter how little you trust the Johnson, be polite enough not to say it to his face. He is the one offering to pay you, after all.
14: Remember, You are not Superman. Phys-ads and trolls take note.
15: Remember, When you have secured the area, make sure the enemy knows it too.
16: Remember, Professional runners are solid and predictable. The shadows are full of dangerous amateurs.
17: Remember, A little trust goes a long way - the less you use, the further you'll go.
18: Remember, It is a physical impossibility to carry too much ammo.
19: Remember, Scars just prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
20: Remember, The enemy of my enemy is my enemy's enemy. No more, no less.
21: Remember, When attacking a mage, bring a rigger.
22: Remember, When attacking a rigger, bring a rigger.
23: Remember, Deckers are overpaid, whiny chipjockies with no social graces and bad skintone, but that doesn't stop them from being critical to legwork.


IF'S…
1: If your name is in the mouth of others; be sure it has teeth. Your reputation is your life.
2: If you have ‘cleared’ all the rooms and met no resistance, you and your team have probably kicked in the door of the wrong building.
3: If violence wasn't your last resort, you failed to resort to enough of it.
4: If in doubt, ask.
5: If you are enough wearing body armor, they will probably use magic.
6: If anyone on your team says 'so far, so good' before you've been paid, shoot them for taunting Murphy.
7: If you think you don't need a particular tool for your combat load for an OP-PLAN, it will be the exact item you wish you had it after the drek hits the fan in combat.
8: If you don't think your radios are compromised, it probably is.
9: If you can see them, they can see you.
10: If you kill them and get caught, you'll suffer worse than if you just knocked them out.
11: If there's no IC, the data is worthless.
12: If you don't have the tools to do the job, don't try to do it.
13: If you can get on Shadowland, so can they
14: If you don't have any skills in negotiation or interrogation, LET SOMEONE ELSE DO THE TALKING.
15: If something looks too good to be true, shoot it.
16: If you have a bad feeling about a runner, don't work with them. It's probably a good instinct.


ALWAYS…
1: Always bring a god damned radio, you whore-slotting no-talent ass-clown amateur-hour retards. Radios! Come on! It will save your life.
2: Always remember that just because you brought a radio, doesn't mean that the bad guy doesn't have a radio that can break your encryption. Odds are they do, and think you have a funny accent. It will save your life.
3: Always remain professional to your team - even if you think they're assholes and dicks, they're still the assholes and dicks you're going to be relying on to cover your ass when the shooting starts. It will save your life.
4: Always pack a med kit. It will save your life.
5: Always check Shadowland. It will save your life.
6: Always overpay your contacts. It will save your life.
7: Always police your brass. It will save your life.
8: Always bring a mage who knows how to use spell defense. It will save your life.
9: Always learn to sneak. Frontal assaults aren't the only solution to a problem. It will save your life.
10: Always geek the mage first. It will save your life.
11: Always cover your mage. Someone's trying to geek him. It will save your life.
12: Always pack something non lethal. Always have an option for when you don't have a gun. It will save your life.
13: Always do legwork. It will save your life.


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